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**Official MUP 09 World Club Talk Thread**

I can fit them all in, but i will get rid of the representative teams like Maori, Australia A and Pacific Islanders as they will be to add new teams that are currently playing.
 
I am thinking the easiest way to make multiple mods sometimes before the next millenium is by replacing the S14 teams and keeping the updated version of MUP09.

So it works as MUP09 with it's updated menu graphics plus all the default euro teams, then i will use the Super 14 teams to add ANZ Cup, Currie Cup and an original patch, so there will be four seperate patches, just with the Super14 teams replaced each time. When the teams need updating, you can then just add the new files into each directory.
 
Just a quick question...

When this is released will it be available for download with all the european clubs, SH clubs and stuff all in the same download location?

and if so... whereabouts?
 
I am making 4 different mods. It is basically the same patch base, but with the s14 changed into Currie Cup, Top14, Air New Zealand Cup and S14. I have made the Top14 patch (MUP Euro Club) which tou can download. The Currie Cup is almost done. The Air NZ Cup is almost done. The S14 is not been started too much yet. I am doing all these mods myself, so it will take a few months.

I'm also making a mod for 06, called Legends Patch.
 
when i get to half the season of Top14 the game closes :eek: just after a game, it goes to windows :eek:
 
The TOP 14 is S14. We can't yet add extra fixtures. Does it crash after 13 rounds, or do you mean it only has 13 rounds?
 
quick question fa'atau ;)
what is the difference between the MUP super 12 patch and the original game? is it the riginal game with roster/kit/face updates?

cheers
mark
 

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