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HB Studios or Sidhe?? Predictions on best ***le??

Which ***le do you think will be better??


  • Total voters
    285
I think it depends on where your from and from the looks of it New Zealand is Sidhe's main target audience. The main addition for me is the ITM Cup. The inclusion of this will add to the authenticity of the Rugby World Cup as it will (hopefully) include all the stadiums from around New Zealand. It also is going to have a franchise mode which the previous rugby games have failed at with the "World League" which was a shambles.
 
I think if RWC 2011 is anything like Rugby 08 it will be a better game. Hopefully Rugby Challenge isn't like the Rugby League games.
 
Wow, thats pretty huge. Is it being used for tackling only? Or all physical interactions?

Morpheme is being used for all animation.

To be clear, Morpheme is an animation management and blending package. It is not a physics simulation package like Euphoria.


Wally said:
134 votes, exactly 50% each way that is ridiculous

The answer is obvious - everybody should buy both games ;)
 
Morpheme is being used for all animation.

To be clear, Morpheme is an animation management and blending package. It is not a physics simulation package like Euphoria.




The answer is obvious - everybody should buy both games ;)


ok, I was thinking of Euphoria (as in backbreaker). So Basically you import your animations into morpheme and it create smooth dynamic
transitions between any given animations?

On topic: I will probably not be able to resist buying both on their respective release days. RWC and 2 games to go along with it.
 
ok, I was thinking of Euphoria (as in backbreaker). So Basically you import your animations into morpheme and it create smooth dynamic
transitions between any given animations?

I guess you could put it like that.


On topic: I will probably not be able to resist buying both on their respective release days. RWC and 2 games to go along with it.

It will be interesting to see the relative strengths, weaknesses, innovations, features, and licenses each ***le brings to the table. It could be the case that the experiences are different enough that the games are actually complementary to each other, and therefore picking up both games may be the best option.

Of course, not everyone will have the money to buy both games, but if the quality of both games is high enough then I'd certainly expect a lot of rugby fans to be buying both games over time as money allows.
 
Obviously the creative process and then making a profit from these games is the priority for both HB and Sidhe and their producers, publishers etc. Aside from that though, there appears to be quite a friendly and respectful competition between both developers which can't be a bad thing either.

It's the kind of thing that if it did somehow happen it probably wouldn't be for a while, but what I've wondered is if in the future we could see both developers work together?

Hypothetically, with one product and two teams, you obviously share the workload, possibly halve the costs, get new and progressive ideas from the successful aspects of both teams, halve licensing costs, combine assets and potentially dilute financial risk.

In the marketplace you shift the focus to one product, with more people buying that one ***le than a certain percentage buying one or other. It's possible that the gross profit percentage for each developer would increase possibly significantly.

I guess whether something like this (or aspects of it) would ever work is something that will be learned in the aftermath of the release of the two games this year when the sales figures tell the story, but I think it's an interesting thought.

All that said, the idea of two rugby games coming out regularly is something that still appeals to me and I already have a sly NZ$140 put away in my fund to buy both games on release day. Still some money to raise yet. :D
 
Obviously the creative process and then making a profit from these games is the priority for both HB and Sidhe and their producers, publishers etc. Aside from that though, there appears to be quite a friendly and respectful competition between both developers which can't be a bad thing either.

It's the kind of thing that if it did somehow happen it probably wouldn't be for a while, but what I've wondered is if in the future we could see both developers work together?

Hypothetically, with one product and two teams, you obviously share the workload, possibly halve the costs, get new and progressive ideas from the successful aspects of both teams, halve licensing costs, combine assets and potentially dilute financial risk.

In the marketplace you shift the focus to one product, with more people buying that one ***le than a certain percentage buying one or other. It's possible that the gross profit percentage for each developer would increase possibly significantly.

I guess whether something like this (or aspects of it) would ever work is something that will be learned in the aftermath of the release of the two games this year when the sales figures tell the story, but I think it's an interesting thought.

I was actually thinking about that a while back, because potentially it could bring alot of profit, and quality :D So freakin excited for these games aye, Imma be lining up outside waiting for Dicksmith to open when this is out
 
It's the kind of thing that if it did somehow happen it probably wouldn't be for a while, but what I've wondered is if in the future we could see both developers work together?

It is an interesting thought, but in real terms not very practical. These are complicated games to build which require close and constant communication between all the different disciplines. Splitting such a game's development across 2 different studios (in different timezones and countries no less) is a recipe for disaster.
 
It is an interesting thought, but in real terms not very practical. These are complicated games to build which require close and constant communication between all the different disciplines. Splitting such a game's development across 2 different studios (in different timezones and countries no less) is a recipe for disaster.

Quite right Mario, the one aspect I hadn't put much thought into was the very different locations and time zones involved. I'm sure there are probably a few other logistics as well that would be difficult. In hypothetical land things can sometimes seem like a nice idea. In the real world it's never quite as simple as that. :)
 
so far im leaning towards sidhe after those screenshots, but wont decide till we see more of both games
 

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