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<blockquote data-quote="Pommie_Flanker77" data-source="post: 375631" data-attributes="member: 47823"><p><strong>Scoring</strong></p><p></p><ul> <li data-xf-list-type="ul">During the tournament, the SANZAR Super Rugby 2011 players will be allocated a point score after each game, based on their performances in the SANZAR Super Rugby 2011 matches. Actions occurring in extra time count. The points will be calculated by the Promoter using data obtained by the Promoter. Promoter will not enter into any correspondence relating to the allocation of points to players. Promoter accepts no responsibility for the accuracy of the data and the Promoter's decision is final. Points are awarded as detailed in the table below:</li> <li data-xf-list-type="ul"><!-- start of /lib_ism/_table.mc --><TABLE class="ism_table ism_rules_table"><COLGROUP><COL class=ism_col_1></COL><COL class=ism_col_2></COL></COLGROUP><TBODY><TR class=ism_row_0><TH class=ism_col_1>Action</TH><TH class=ism_col_2>Points</TH></TR><TR class=ism_row_1><TD class=ism_col_1>Playing 1 - 60 minutes</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>Playing more than 60 minutes</TD><TD class=ism_col_2>2</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each try</TD><TD class=ism_col_2>10</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each try assist</TD><TD class=ism_col_2>5</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each try save</TD><TD class=ism_col_2>5</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each conversion</TD><TD class=ism_col_2>2</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each conversion miss</TD><TD class=ism_col_2>-1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each penalty</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each penalty miss</TD><TD class=ism_col_2>-1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each drop goal</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each drop goal miss</TD><TD class=ism_col_2>-1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>Yellow card</TD><TD class=ism_col_2>-5</TD></TR><TR class=ism_row_1><TD class=ism_col_1>Red card</TD><TD class=ism_col_2>-15</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each run</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each tackle bust</TD><TD class=ism_col_2>2</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each offload</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each linebreak</TD><TD class=ism_col_2>5</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each linebreak creates</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each error</TD><TD class=ism_col_2>-3</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each tackle made</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each tackle miss</TD><TD class=ism_col_2>-2</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each lineout take on own throw</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each lineout steal on opposition throw</TD><TD class=ism_col_2>4</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each not straight</TD><TD class=ism_col_2>-4</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each tight head won, awarded to entire front row</TD><TD class=ism_col_2>10</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each tight head lost, awarded to entire front row</TD><TD class=ism_col_2>-3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>Pilfers</TD><TD class=ism_col_2>4</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each turn over forced</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each penalty - long arm</TD><TD class=ism_col_2>-3</TD></TR></TBODY></TABLE></li> <li data-xf-list-type="ul"><br /> <strong>Head-to-Head</strong><br /> Each round you will play a match against another team in the league, with a match result based on game scores. 4 points will be awarded for a win and 2 point for a draw. In the event of a tie, the team with the most game points will be positioned higher. To create a head-to-head league you will need a minimum of 2 players. Thereafter, you can add as many players as you like. A head-to-head league requires an even number of players, but don't worry, if you can only get an uneven number of mates to join an automated player called 'Mr Average' will be added to your league to complete the league.<br /> The number of players in your head-to-head league determines how often you play other members of the league. For example, there are 21 Fantasy rounds in the season, if you create a head-to-head league of 22 people you will play each other member of the league twice. The draw for every head-to-head league is generated automatically.<br /> There is also an option to add a knock-out stage, where the league winner is decided by a final match in the last round. The League Administrator has the following options for rounds:<ul> <li data-xf-list-type="ul">1 - A final between 1st and 2nd</li> <li data-xf-list-type="ul">2 - Semi Finals - Top 4 teams qualify</li> <li data-xf-list-type="ul">3 - Quarter Finals - Top 8 teams qualify</li> </ul>The knockout rounds will run over the last rounds of the season. If quarter finals are selected, then there will be 18 league matches followed by 3 knoclout matches.<br /> The options are available based on the number of participants in the league. If at the time of creation of the league the user has said they want 9 in the league and only 4 join, then a "Mr Average" (average round score across the game) will join to make 5 in that league, and when the fixtures are generated, there will be no quarter final added - as there would not be enough people in the league to justify this numerically. "Mr Average" can not qualify for the knockout phase.</li> </ul><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Pommie_Flanker77, post: 375631, member: 47823"] [B]Scoring[/B] [LIST] [*]During the tournament, the SANZAR Super Rugby 2011 players will be allocated a point score after each game, based on their performances in the SANZAR Super Rugby 2011 matches. Actions occurring in extra time count. The points will be calculated by the Promoter using data obtained by the Promoter. Promoter will not enter into any correspondence relating to the allocation of points to players. Promoter accepts no responsibility for the accuracy of the data and the Promoter's decision is final. Points are awarded as detailed in the table below: [*]<!-- start of /lib_ism/_table.mc --><TABLE class="ism_table ism_rules_table"><COLGROUP><COL class=ism_col_1></COL><COL class=ism_col_2></COL></COLGROUP><TBODY><TR class=ism_row_0><TH class=ism_col_1>Action</TH><TH class=ism_col_2>Points</TH></TR><TR class=ism_row_1><TD class=ism_col_1>Playing 1 - 60 minutes</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>Playing more than 60 minutes</TD><TD class=ism_col_2>2</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each try</TD><TD class=ism_col_2>10</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each try assist</TD><TD class=ism_col_2>5</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each try save</TD><TD class=ism_col_2>5</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each conversion</TD><TD class=ism_col_2>2</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each conversion miss</TD><TD class=ism_col_2>-1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each penalty</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each penalty miss</TD><TD class=ism_col_2>-1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each drop goal</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each drop goal miss</TD><TD class=ism_col_2>-1</TD></TR><TR class=ism_row_0><TD class=ism_col_1>Yellow card</TD><TD class=ism_col_2>-5</TD></TR><TR class=ism_row_1><TD class=ism_col_1>Red card</TD><TD class=ism_col_2>-15</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each run</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each tackle bust</TD><TD class=ism_col_2>2</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each offload</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each linebreak</TD><TD class=ism_col_2>5</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each linebreak creates</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each error</TD><TD class=ism_col_2>-3</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each tackle made</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each tackle miss</TD><TD class=ism_col_2>-2</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each lineout take on own throw</TD><TD class=ism_col_2>1</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each lineout steal on opposition throw</TD><TD class=ism_col_2>4</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each not straight</TD><TD class=ism_col_2>-4</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each tight head won, awarded to entire front row</TD><TD class=ism_col_2>10</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each tight head lost, awarded to entire front row</TD><TD class=ism_col_2>-3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>Pilfers</TD><TD class=ism_col_2>4</TD></TR><TR class=ism_row_0><TD class=ism_col_1>For each turn over forced</TD><TD class=ism_col_2>3</TD></TR><TR class=ism_row_1><TD class=ism_col_1>For each penalty - long arm</TD><TD class=ism_col_2>-3</TD></TR></TBODY></TABLE> [*] [B]Head-to-Head[/B] Each round you will play a match against another team in the league, with a match result based on game scores. 4 points will be awarded for a win and 2 point for a draw. In the event of a tie, the team with the most game points will be positioned higher. To create a head-to-head league you will need a minimum of 2 players. Thereafter, you can add as many players as you like. A head-to-head league requires an even number of players, but don’t worry, if you can only get an uneven number of mates to join an automated player called ‘Mr Average’ will be added to your league to complete the league. The number of players in your head-to-head league determines how often you play other members of the league. For example, there are 21 Fantasy rounds in the season, if you create a head-to-head league of 22 people you will play each other member of the league twice. The draw for every head-to-head league is generated automatically. There is also an option to add a knock-out stage, where the league winner is decided by a final match in the last round. The League Administrator has the following options for rounds: [LIST] [*]1 - A final between 1st and 2nd [*]2 - Semi Finals - Top 4 teams qualify [*]3 - Quarter Finals - Top 8 teams qualify [/LIST]The knockout rounds will run over the last rounds of the season. If quarter finals are selected, then there will be 18 league matches followed by 3 knoclout matches. The options are available based on the number of participants in the league. If at the time of creation of the league the user has said they want 9 in the league and only 4 join, then a "Mr Average" (average round score across the game) will join to make 5 in that league, and when the fixtures are generated, there will be no quarter final added - as there would not be enough people in the league to justify this numerically. "Mr Average" can not qualify for the knockout phase. [/LIST]Hope this helps. [/QUOTE]
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