Originally posted by yotin@Feb 9 2006, 09:43 PM
You scored and the nz wing that was outside of your player with the ball just stood still. This was a glitch in the AI defense on any difficulty level in the last two games. **** is mad unrealistic when you score by outrunning the outside center to the outside, when there is wing that is even further outside of you as if he is defending an invisible attacker, and he doesn't even attempt to close in on your runner until he is well beat.
But... the grubber kick you made looked responsive and you did not get tackled by the defender running behind you. I dont know if any of you have noticed, but when you tried to grub kick or up and under past the last defender in both of the last two games, you would slow down so much when kicking the ball that you actually had zero chance of running past the defender to beat him to the ball, and if there was a defender chasing behind you that you had already out run, he would tackle you before you got the kick off, every f***ing time...this made the abilty to perform these kicks usless because they never worked in the situations that they are suppossed to work in.
Offloading looked great but i saw that a stiff arm you attempted was in the opposite direction of the defender closing in on you, and you got smashed. The lack of control over which arm and direction you hand off defenders killed 2005, it would be a shame if this was not fixed. There is still bunching in general and I hate how when you run past players for a clear break to the try line with your fastest back, there will be several defenders including forwards chasing you (with obviosly no chance of catching up) for 60 meters all the way until you score. This is ******** as you english would say.
The best improvement I saw was the slowing of the screen turning and the pausing of gameplay while the screen was turning everytime the ball was turned over. In the last two games the gameplay wouldn't stop when you got a turn over or when you were speeding to pick up a ball kicked to you. You could not collect the ball and continue at the pace you were running because the switch of screen called for a quick switch of the analog to the opposite direction, which left your player standing still for a split second, totally ruining the gameplay. This and the offloading and the fast kicking makes this actually playable, but everything else seems the same.
Nice that this comes out during the 6 nations because rugby will be on the brain, but it will be next year before we get something amazing.
Also, rugby challenge was pure ****, so is the rugby challenge 2006, I feel sorry for anyone playing these games because they have the graphics of a supernintendo game, and the plastation 3 is almost here.
And if anyone can confirm whether or not side steps and shoulder charges work realistically, do so.
Oh, and locks, if you have the game allready, put in on the internet so we can download it you greedy *******! :angry: