Its very important to support HB Studios in their venture. Notice how EA have abandoned Rugby in favour of US games (basketball, american football, soccer). HB studies are investing up front in the game and its great to see. I'll definitely be supporting the game.
One question, when HB developed Rugby 2006 we were told that HB were (for the first time) 'allowed' to use the generic EA Sports physics engine for more realistic player movements. This game did provide very realistic game play in this area and a huge improvement from Rugby 2004. I pressume that EA won't be sharing their existing engines etc. Therefore is this a big challenge for HB Studios? How will it be addressed? Through a third party physics engine? Havok?