I studied yesterday how the commentary system works and it seems that it's relatively easy to change them, however the way the devs cutted the sentences is really rough, that's why the commentaries sound weird sometimes. For example, some audio files only contain the word "et" (or "and" in english) and for now I will do the same with the commentaries I will replace them with. In fact, to have a better system like FIFA's one, we'd have to redo the code of the audio and if it's even possible it would be way longer to implement it. It doesn't seem that the devs use a standard audio middleware like FMOD or Wwise so the possibilities are lesser. It's either directly implemented in the engine (which is what some small devs team do), or a custom audio middleware that we don't have access. Nevertheless, when I will have the new sentences in the game, I'll see what is possible to do to improve the system.Let us know how it goes! Especially with the commentary. I'm Italian, so would be great for future project ( you know we never had a commentary for rugby games).
I was planning on an MLR patch along with the SLAR and possibly overwriting some national sides to get Uruguay, Canada, Chile, and Brazil. I'm a huge fan of rugby in the americasMod is pretty sweet. Thanks a million for doing this and also taking the time to make a tutorial for how others can do it as well. I'd like to put together an MLR patch. Beginning working on it now. Anyone interested or already working, let me know and we can coordinate perhaps.
Super, ben en tout cas merci pour ce que tu ferasLes mods que je suis en train de faire fonctionnent pas de la même manière donc je ferais sûrement un tuto pour les commentaires par exemple. Pour les stats des joueurs, je peux être considéré dessus pour faire un tuto sur l'éditeur hexadécimal mais pour les textures de maillots je sais pas ^^
From what I've seen, I take it that we would have to overwrite existing teams? As in we don't have the ability to add a new league or group of teams such as URC, Top 14 etc.I was planning on an MLR patch along with the SLAR and possibly overwriting some national sides to get Uruguay, Canada, Chile, and Brazil. I'm a huge fan of rugby in the americas
HiHello Cain, just watched through the video and I didn't hear anything about changing team names. For general ease of use, it would be great if you could add my discord- Hazamufaza#0239 and we could talk there? No pressure at all though.
Cheers mate!Hi
Check the tutorial vid around the 12:19 mark - You will see there is code which refers to team name etc .... just change it there.
So first part of your post regarding player pictures.Great work so far on this! Obviously not the most polished game but I'm finding it pretty fun - unlicensed teams/players are obviously a big miss but seems that can be fixed with modding
Is there anything useful I can do around sorting out player images? I could probably start collecting player images but not sure how easy/difficult it would be to actually get them in the game. The pathway seems to be here: C:\Program Files (x86)\Steam\steamapps\common\Rugby 22\Data\AlternateTextures\players
The folders seem to follow the format surname_firstname_playerID (e.g. adams_josh_20565) and then teamname_teamID
Would adding them be a matter of simply adding folders here with the correct pathway and correctly sized/formatted photos or would it be more complex? Do we know how to find what each players ID is? (is it in the database_prod.BIN file?)
Also the pathway below looks to include the information for face mapping textures. Looks like 101 unique player heads textures - this seems to include a few players that are not licenced in the game (for example Farrell and Itoje) - how difficult do you think it would be to assign these to the fake player equivalent? Also are there any player assets that could be reused from rugby 20 for players from teams that used to be licenced but now are not (I didn't play rugby 20 so not sure how it compares)
C:\Program Files (x86)\Steam\steamapps\common\Rugby 22\Data\Characters\head