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EA Rugby 08
Using Blender to add custom player faces to Rugby 08
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<blockquote data-quote="JPilky" data-source="post: 1045024" data-attributes="member: 84714"><p>Brilliant - thanks for the info on the neck modelling. I wasn't making the neck by extruding in two steps so didn't have that extra row to use for chest section which I think is key for rigging the model properly. Also will look into using the fixing the extrude direction.</p><p></p><p>For the textures recently I've being trying to make the textures very quickly as I want to focus on getting a lot of players done and then potentially refine/improve certain players later. I've been just trying to select photos that do most of leg work covering the majority of the face and then just quickly filling in the gaps with blender texture painting (you can see some fairly ropey bits of texture on that Aki model on the neck/hair). Probably a balance to find in terms of improving the quality so just trying to pick up tips on things I can do to improve the quality and I think uv mode is a good start. </p><p></p><p>I was actually using maxface initially but I remember at one point coming into a lot of issues with being unable to switch to maxface and lots of texture missing issues etc. so started sticking with butterfly simply because it was working - will have a go at switching back to maxface for the next model.</p></blockquote><p></p>
[QUOTE="JPilky, post: 1045024, member: 84714"] Brilliant - thanks for the info on the neck modelling. I wasn't making the neck by extruding in two steps so didn't have that extra row to use for chest section which I think is key for rigging the model properly. Also will look into using the fixing the extrude direction. For the textures recently I've being trying to make the textures very quickly as I want to focus on getting a lot of players done and then potentially refine/improve certain players later. I've been just trying to select photos that do most of leg work covering the majority of the face and then just quickly filling in the gaps with blender texture painting (you can see some fairly ropey bits of texture on that Aki model on the neck/hair). Probably a balance to find in terms of improving the quality so just trying to pick up tips on things I can do to improve the quality and I think uv mode is a good start. I was actually using maxface initially but I remember at one point coming into a lot of issues with being unable to switch to maxface and lots of texture missing issues etc. so started sticking with butterfly simply because it was working - will have a go at switching back to maxface for the next model. [/QUOTE]
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Using Blender to add custom player faces to Rugby 08
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