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<blockquote data-quote="EdCarerra" data-source="post: 394410" data-attributes="member: 50563"><p>Gameplay:</p><p>- I would love to see an option where you can create and practice your own set-piece or backline moves and use it in a game.</p><p>- Abillity to compete for the ball in rucks/mauls, Example: If you are defending and you get more players quicker to the ruck or maul or you have more aggresive rucking players you will be able to create a turn-over ball</p><p>- More control over the scrums/mauls: If you have a superior pack you need to be able to shove them off the ball (defending), put the other team under lots of pressure (defending) or score push over tries (Some previous ***les the scrums/mauls movement stopped after a while no matter how much more superior your pack is)</p><p>- Weather influencing players and matches - example in rain, goalkicking much harder and throwing the ball wide risky and mistake prone</p><p>- CPU gameplay less predictable</p><p> </p><p>General:</p><p>- Yellow/red cards for persistant professional fouls and dangerous play</p><p>- Blood bin replacements</p><p>- Teams/players must have form ratings that increase/decrease with good or poor results and effect their next match - example: team with low form finds it harder to win close matches or tough opponents</p><p>- 3rd match official (TMO) that have to review close-call tries and decide ''try or no-try"</p><p>- Rival/derby matches much harder</p></blockquote><p></p>
[QUOTE="EdCarerra, post: 394410, member: 50563"] Gameplay: - I would love to see an option where you can create and practice your own set-piece or backline moves and use it in a game. - Abillity to compete for the ball in rucks/mauls, Example: If you are defending and you get more players quicker to the ruck or maul or you have more aggresive rucking players you will be able to create a turn-over ball - More control over the scrums/mauls: If you have a superior pack you need to be able to shove them off the ball (defending), put the other team under lots of pressure (defending) or score push over tries (Some previous ***les the scrums/mauls movement stopped after a while no matter how much more superior your pack is) - Weather influencing players and matches - example in rain, goalkicking much harder and throwing the ball wide risky and mistake prone - CPU gameplay less predictable General: - Yellow/red cards for persistant professional fouls and dangerous play - Blood bin replacements - Teams/players must have form ratings that increase/decrease with good or poor results and effect their next match - example: team with low form finds it harder to win close matches or tough opponents - 3rd match official (TMO) that have to review close-call tries and decide ''try or no-try" - Rival/derby matches much harder [/QUOTE]
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