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<blockquote data-quote="bobbilycious" data-source="post: 310176" data-attributes="member: 14157"><p>There are two things that kept me playing the Madden and Fifa games rather than the Rugby games and they were Superstar mode (Madden) and Manager mode (Fifa) (and I don't even like soccer or american football). In the Rugby games everything got boring very quickly. It really needs some sort of player development where a player's skills can increase/decrease based on how he performs at training or games to keep people's interest for more than a couple of weeks.</p><p></p><p>I would personally love a Superstar mode like Madden where you can make the Super 15 (or Guinness Premiership) as a 20y/o lock. If you performed well you would gradually move through the ranks and eventually play for your country in the Tri Nations/6 Nations or EOYT. If you play well enough then you can be selected for the RWC. After you have been around for several seasons you may have the Barbarians and/or B & I Lions calling you up to ask if you are interesting in playing for them. All this time your stats would slowly change based on performance, enabling you to try and make your 'Superstar' into the next Jonah Lomu, Christian Cullen, John Eales, Jonny Wilkinson etc. You could also earn roles like Crashball, Scrummager, lineout operator etc (like the Madden roles of burner, bruiser) based on performance. Maybe through the Superstar mode people could make their own 'impact players' rather than the players being chosen for us as no one will never be 100% happy with the players chosen (Lote Tuqiri as an impact player? Give me Sivivatu! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />).</p><p></p><p>During games you would control your one lock (for this example) and run around the field hitting rucks, tackling, scrummaging and doing Isaac Ross impersonations (waiting out on the wing for a cross kick to come your way). You would have to try and outsmart the opposition lineout and intercept the throw-ins as well as retain your own. Maybe you would choose not to jump and prepare yourself to stop the maul the opposition will set up. If you tire of being a lock, you could be a first-five and command your team around the field with huge kicks for territory and runs through the middle of the defense. Preseason training/drill-type things could include kicking for touch, goal kicking and attempting to get past the defense and score (like a 5 on 5 drill).</p><p></p><p>That might be expecting a bit too much too soon for the Rugby games but if a lot of effort went into this rugby game then a lot more people would buy it and maybe some people who aren't into rugby would give it a go, too.</p><p></p><p>A manager mode will probably be a bit easier. There needs to be player development in it, unlike in the 'World League' at the moment. It would be cool if you started at NPC level and then could work your way up to manage a national team. You would have goals and expectations you have to meet or you would be at risk of losing your job. You would be in charge of organising sponsorship, signing up the best players, choosing lineups and tactics etc.</p><p></p><p>The rosters are one area that really let the game down in Rugby 2008. There were many players who were given the wrong positions and countries and some people from the Northern Hemisphere complained that their team had not been updated since 2005 (from what I remember, anyway). It doesn't matter too much if the stats are slightly wrong if we have some sort of player development where through performance it can increase anyway, but getting a player's country wrong or what position they play does matter. Also, increase the maximum squad size to about 40ish (minimum of 28?). Club teams won't usually need that many but international teams (especially the B & I Lions) do use that many and it is annoying having to leave players out of a tournament due to squad restrictions.</p><p></p><p>Last of all, if there was any way to get rid of the crappy animations, that would be cool. In Rugby 2008 I can dummy while standing still and all of a sudden, due to some issue with the animations, I will end up sprinting off at full speed past everyone. Also, if I sidestep someone, they get caught up into an animation and can't be moved until I have passed them. In real life a sidestep normally sends someone the wrong direction rather than having them stuck in the mud, unable to move until you have passed them. It needs to run a lot smoother (once again, look at Madden) and it will be more enjoyable.</p><p></p><p>Good luck with the game, guys. Hope it goes well and I hope I've helped a little <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="bobbilycious, post: 310176, member: 14157"] There are two things that kept me playing the Madden and Fifa games rather than the Rugby games and they were Superstar mode (Madden) and Manager mode (Fifa) (and I don't even like soccer or american football). In the Rugby games everything got boring very quickly. It really needs some sort of player development where a player's skills can increase/decrease based on how he performs at training or games to keep people's interest for more than a couple of weeks. I would personally love a Superstar mode like Madden where you can make the Super 15 (or Guinness Premiership) as a 20y/o lock. If you performed well you would gradually move through the ranks and eventually play for your country in the Tri Nations/6 Nations or EOYT. If you play well enough then you can be selected for the RWC. After you have been around for several seasons you may have the Barbarians and/or B & I Lions calling you up to ask if you are interesting in playing for them. All this time your stats would slowly change based on performance, enabling you to try and make your 'Superstar' into the next Jonah Lomu, Christian Cullen, John Eales, Jonny Wilkinson etc. You could also earn roles like Crashball, Scrummager, lineout operator etc (like the Madden roles of burner, bruiser) based on performance. Maybe through the Superstar mode people could make their own 'impact players' rather than the players being chosen for us as no one will never be 100% happy with the players chosen (Lote Tuqiri as an impact player? Give me Sivivatu! :P). During games you would control your one lock (for this example) and run around the field hitting rucks, tackling, scrummaging and doing Isaac Ross impersonations (waiting out on the wing for a cross kick to come your way). You would have to try and outsmart the opposition lineout and intercept the throw-ins as well as retain your own. Maybe you would choose not to jump and prepare yourself to stop the maul the opposition will set up. If you tire of being a lock, you could be a first-five and command your team around the field with huge kicks for territory and runs through the middle of the defense. Preseason training/drill-type things could include kicking for touch, goal kicking and attempting to get past the defense and score (like a 5 on 5 drill). That might be expecting a bit too much too soon for the Rugby games but if a lot of effort went into this rugby game then a lot more people would buy it and maybe some people who aren't into rugby would give it a go, too. A manager mode will probably be a bit easier. There needs to be player development in it, unlike in the 'World League' at the moment. It would be cool if you started at NPC level and then could work your way up to manage a national team. You would have goals and expectations you have to meet or you would be at risk of losing your job. You would be in charge of organising sponsorship, signing up the best players, choosing lineups and tactics etc. The rosters are one area that really let the game down in Rugby 2008. There were many players who were given the wrong positions and countries and some people from the Northern Hemisphere complained that their team had not been updated since 2005 (from what I remember, anyway). It doesn't matter too much if the stats are slightly wrong if we have some sort of player development where through performance it can increase anyway, but getting a player's country wrong or what position they play does matter. Also, increase the maximum squad size to about 40ish (minimum of 28?). Club teams won't usually need that many but international teams (especially the B & I Lions) do use that many and it is annoying having to leave players out of a tournament due to squad restrictions. Last of all, if there was any way to get rid of the crappy animations, that would be cool. In Rugby 2008 I can dummy while standing still and all of a sudden, due to some issue with the animations, I will end up sprinting off at full speed past everyone. Also, if I sidestep someone, they get caught up into an animation and can't be moved until I have passed them. In real life a sidestep normally sends someone the wrong direction rather than having them stuck in the mud, unable to move until you have passed them. It needs to run a lot smoother (once again, look at Madden) and it will be more enjoyable. Good luck with the game, guys. Hope it goes well and I hope I've helped a little :) [/QUOTE]
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