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<blockquote data-quote="LionsRugby" data-source="post: 310109" data-attributes="member: 40428"><p><span style="color: Black"><u><strong></strong></u></span></p><p><span style="color: Black"><u><strong>Attacking Game play features that should be in a decent rugby game.</strong></u></span></p><p><span style="color: Black"><u><strong></strong></u></span></p><p><span style="color: Black"><u><strong></strong></u>1) Running moves that should be included:</span></p><p><span style="color: Black"> - Side step > Left and Right on the right analog stick (Madden 10)</span></p><p><span style="color: Black"> - Trucking (Dropping the shoulder) > Forward on the right analog stick (Madden 10)</span></p><p><span style="color: Black"> - Fake kick > Down on the right analog stick</span></p><p><span style="color: Black"> - Spin out of tackle > Rotate right analog stick (Madden 10)</span></p><p><span style="color: Black"> - Dummy pass > L2 (Left trigger) + pass button ( L1 [Left bumper] or R2 [Right bumper] )</span></p><p><span style="color: Black"> - Hand-off > L2 (Left Trigger) + Left or Right on the right analog stick</span></p><p><span style="color: Black"> [All of these moves should depend on the players stats, such as skill, speed and strength]</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">2) Kicking-meter ( like the one used in Fifa games to determine the power of your shot) that allows the player to determine the power of the kick. The longer you hold down the </span></p><p><span style="color: Black"> kick button the more likely that it will be charged down. Player stats should also play a role in the distance of kicks.</span></p><p><span style="color: Black"> Use the right analog stick for drop goals and kickoffs (Madden 10).</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">3) Pass-meter ( like </span><span style="color: Black">the one used in Fifa games) that allows the player to do skip-passes, by holding the pass button down longer. Lob passes by tapping the pass button.</span></p><p><span style="color: Black"> Off-loading in the tackle is a must, since it is such a big part of the game. (Similar to JLR). </span></p><p><span style="color: Black"></span></p><p><span style="color: Black">4) Set-play creater: Create set-plays by selecting a player and running a line with him thus setting his movement in the set-play. (Similar to the one in Fifa 10)</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">5) Line-outs > Use the right analog stick [<strong>As mentioned by other</strong>] (Down on the analog and then Forward on the analog stick to through. The direction the analog stick end </span></p><p><span style="color: Black"> when pressing forward should determine the direction of the through). Being able to select any jumper when competing for opposition ball and move him and the support players [lifters] to the desired location, where you expect the ball to go. Being able to start a maul from a line-out is also important. </span></p><p><span style="color: Black"></span></p><p><span style="color: Black">6) Scrums: Should be competitive and should be determined by the teams combined scrummaging stats. Using the right analog stick [<strong>As mentioned by other</strong>]</span></p><p><span style="color: Black"> (Push the analog stick in the direction of your team, hold it until the referee says ingage and then you flick the analog stick in the direction of the opposition. If you flick the stick to early you get blown for early ingagement.) </span></p><p><span style="color: Black"></span></p><p><span style="color: Black">7) Better AI of players around the ball-carrier. Support player should run different lines and angles and run of the shoulder of the ball-carrier.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">8) Each team should have their own style of play as in real life. Teams such as the Crusaders should run the ball more than other teams. Teams such as the Bulls should keep </span></p><p><span style="color: Black"> the ball under the forwards until the opportunity arises to spread the ball. The teams from the Northern hemisphere should play differently to the teams from the </span></p><p><span style="color: Black"> Southern hemisphere. Sliders used in the Fifa games should be used.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">9) Improve the ruck and maul situation. Bing able to choose if the player should join the ruck or pick-up-and-go. </span></p></blockquote><p></p>
[QUOTE="LionsRugby, post: 310109, member: 40428"] [COLOR=Black][U][B] Attacking Game play features that should be in a decent rugby game. [/B][/U]1) Running moves that should be included: - Side step > Left and Right on the right analog stick (Madden 10) - Trucking (Dropping the shoulder) > Forward on the right analog stick (Madden 10) - Fake kick > Down on the right analog stick - Spin out of tackle > Rotate right analog stick (Madden 10) - Dummy pass > L2 (Left trigger) + pass button ( L1 [Left bumper] or R2 [Right bumper] ) - Hand-off > L2 (Left Trigger) + Left or Right on the right analog stick [All of these moves should depend on the players stats, such as skill, speed and strength] 2) Kicking-meter ( like the one used in Fifa games to determine the power of your shot) that allows the player to determine the power of the kick. The longer you hold down the kick button the more likely that it will be charged down. Player stats should also play a role in the distance of kicks. Use the right analog stick for drop goals and kickoffs (Madden 10). 3) Pass-meter ( like [/COLOR][COLOR=Black]the one used in Fifa games) that allows the player to do skip-passes, by holding the pass button down longer. Lob passes by tapping the pass button. Off-loading in the tackle is a must, since it is such a big part of the game. (Similar to JLR). 4) Set-play creater: Create set-plays by selecting a player and running a line with him thus setting his movement in the set-play. (Similar to the one in Fifa 10) 5) Line-outs > Use the right analog stick [[B]As mentioned by other[/B]] (Down on the analog and then Forward on the analog stick to through. The direction the analog stick end when pressing forward should determine the direction of the through). Being able to select any jumper when competing for opposition ball and move him and the support players [lifters] to the desired location, where you expect the ball to go. Being able to start a maul from a line-out is also important. 6) Scrums: Should be competitive and should be determined by the teams combined scrummaging stats. Using the right analog stick [[B]As mentioned by other[/B]] (Push the analog stick in the direction of your team, hold it until the referee says ingage and then you flick the analog stick in the direction of the opposition. If you flick the stick to early you get blown for early ingagement.) 7) Better AI of players around the ball-carrier. Support player should run different lines and angles and run of the shoulder of the ball-carrier. 8) Each team should have their own style of play as in real life. Teams such as the Crusaders should run the ball more than other teams. Teams such as the Bulls should keep the ball under the forwards until the opportunity arises to spread the ball. The teams from the Northern hemisphere should play differently to the teams from the Southern hemisphere. Sliders used in the Fifa games should be used. 9) Improve the ruck and maul situation. Bing able to choose if the player should join the ruck or pick-up-and-go. [/COLOR] [/QUOTE]
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