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<blockquote data-quote="CeeJay" data-source="post: 420837" data-attributes="member: 12351"><p>Based on there still being no manual replays, and the short gameplay footage posted on Twitter, I feel that this game is going</p><p>to share alot with its cousins (the RL series). </p><p></p><p>The gameplay footage, while short reminded me alot of RL3. The running animation, the try dive and the player movement/directional changes</p><p>all looked familiar. This is not a bad thing, its the other things that this game may inherit that have me worried. </p><p></p><p>At this stage I expect to buy this game and be blown away by the graphics and presentation (minus replays of course) and to have a lot</p><p>of fun on the next level up from easy for a few games. I will then put the difficulty on the hardest level and expect to see the game </p><p>fall upart as did RL2 and RL3. </p><p></p><p>e.g. Wingers getting run down by props consistantly. This results</p><p> in no runnaway tries for either side. </p><p></p><p> No draw and pass made it nearly impossible to put guys away </p><p> without spamming the sidestep. </p><p> </p><p> Hot potato offloads (this ruined league god mode. the AI just offload like</p><p> maniacs and lose the ball, they never complete a set)</p><p></p><p> The AI could not score (on the odd ocasion where they did get a </p><p> break they would often throw it back 5 metres to a marked team</p><p> mate when they were clear to score.) </p><p></p><p> Anyway, you get the picture. I will buy this game, but I have this sinking feeling that Im going to </p><p>the same old road. RC has graphics and features that rival the best. (minus manual replay of course)</p><p>But has this left any room for some significant changes in how the AI plays? I hope so, but I'm sceptical.</p><p></p><p>This is how I feel at the moment, of course my opinion will likely change as I see more and I really hope that</p><p>Sidhe prove my doubts wrong this time.</p><p></p><p>Rant over, I promise I won't mention replays again.</p></blockquote><p></p>
[QUOTE="CeeJay, post: 420837, member: 12351"] Based on there still being no manual replays, and the short gameplay footage posted on Twitter, I feel that this game is going to share alot with its cousins (the RL series). The gameplay footage, while short reminded me alot of RL3. The running animation, the try dive and the player movement/directional changes all looked familiar. This is not a bad thing, its the other things that this game may inherit that have me worried. At this stage I expect to buy this game and be blown away by the graphics and presentation (minus replays of course) and to have a lot of fun on the next level up from easy for a few games. I will then put the difficulty on the hardest level and expect to see the game fall upart as did RL2 and RL3. e.g. Wingers getting run down by props consistantly. This results in no runnaway tries for either side. No draw and pass made it nearly impossible to put guys away without spamming the sidestep. Hot potato offloads (this ruined league god mode. the AI just offload like maniacs and lose the ball, they never complete a set) The AI could not score (on the odd ocasion where they did get a break they would often throw it back 5 metres to a marked team mate when they were clear to score.) Anyway, you get the picture. I will buy this game, but I have this sinking feeling that Im going to the same old road. RC has graphics and features that rival the best. (minus manual replay of course) But has this left any room for some significant changes in how the AI plays? I hope so, but I'm sceptical. This is how I feel at the moment, of course my opinion will likely change as I see more and I really hope that Sidhe prove my doubts wrong this time. Rant over, I promise I won't mention replays again. [/QUOTE]
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