H
helloehello
Guest
I have been a fan of the Football Manager series and it has been the best game in its genre for years. I was wandering whether anyone had ever thought of a rugby union counterpart series. The rugby fan base has massively increased over recent years especially with the well-publicised, televised and successful World Cup and Six Nations tournaments of the 21st Century. There have been no previous rugby management games of note, while the games that have been developed do not compare whatsoever with the Football Manager game engine. A Rugby Manager game, based on the Football Manager game engine and style, would appeal to the current management simulator fans and also to rugby fans, who mostly have not experience a rugby management game. Such a Rugby Manager game would bring a similar depth of game play as the current football series, but with new and exciting elements associated with rugby, which I think would prove to be hugely popular. I have put some thought into what features could be included in a Rugby Manager game to make it comparable to Football Manager and possibly improve on it, and they are listed below.
Finances
1. Salary caps for players, coaches and managers.
2. Directors and chairmen who play a greater role in the management of the club or nation.
3. Increased control over ticket pricing, stadia (as in FIFA Football Manager) and match day arrangements. This could include spending on transport for a more luxurious and relaxing journey for the players to increase performance.
Different Rugby Types
1. Rugby union sevens could play a significant part in the game. The focus would be more on the internationals, and the player could earn the option at some point in his career to manage an international sevens team through the International Sevens Tournament Series in venues like Dubai and Hong Kong etc. This would increase variety in the game and link it together well. For example, Tom Varndell of Leicester has been capped for England 15s and England 7s.
2. The conversion of players between rugby league and union (and vice versa) could feature in the game. Including the English Superleague, Australian NRL, French EOC and New Zealand NZRL. These leagues could be unplayable but the manager has the option to attempt to sign their players. Its inclusion would increase the authenticity of the management experience.
Rugby Features
1. Independent referees â€" post-match foul play citing.
2. Consequences including international/national ban.
3. Varying bans for match booking depending on severity (i.e. 1 week for minor offences and 13 weeks for major foul play offences).
4. Custom set play configurations â€" the ability to design them.
5. Assigning certain roles to players â€" e.g. long distance place kicker, tactical kicker.
6. Tempting players to come out of/postpone international or national retirement for a tournament or season.
7. Domestic teams having to go long periods of the season without star players due to mid-season international tournaments like the World Cup and Six Nations.
8. International selection processes. For example, Welsh nationals playing domestic rugby outside Wales are ineligible to play for the Welsh national team.
Training
1. Specific coaches, e.g. specialist kicking, scrummaging, defence coaches.
2. The ability to assign extra practice sessions to a player in tackling, for example, to boost his attributes. These would have to be limited to a certain number per month,
3. More control over training regimes and the ability to tailor make them.
Tournament and Leagues
1. British Lions/Barbarians Tours.
2. Summer/Autumn international tests.
3. Club Championships, including European Cups, Anglo-Welsh Cup and Super 14.
4. International tournament, including Pacific cups and Tri/Six Nations.
5. Youth\ reserve leagues.
6. Youth internationals.
General Game Enhancement Ideas
1. The introduction of a game mode where the player does not immediately become the first team coach of his/her selected club. He/she must first play as a specialist/reserve team coach and then earn the opportunity to coach first team rugby at a smaller club.
2. Like the Football Manager Series, in-depth media coverage and criticism.
3. More emphasis on moral/form/experience than attribute for player selection and performance.
4. Statistics that show player’s performance in training compared to other players in same position for selection.
If you have any comments, opinions or ideas, i would be happy to hear them
Finances
1. Salary caps for players, coaches and managers.
2. Directors and chairmen who play a greater role in the management of the club or nation.
3. Increased control over ticket pricing, stadia (as in FIFA Football Manager) and match day arrangements. This could include spending on transport for a more luxurious and relaxing journey for the players to increase performance.
Different Rugby Types
1. Rugby union sevens could play a significant part in the game. The focus would be more on the internationals, and the player could earn the option at some point in his career to manage an international sevens team through the International Sevens Tournament Series in venues like Dubai and Hong Kong etc. This would increase variety in the game and link it together well. For example, Tom Varndell of Leicester has been capped for England 15s and England 7s.
2. The conversion of players between rugby league and union (and vice versa) could feature in the game. Including the English Superleague, Australian NRL, French EOC and New Zealand NZRL. These leagues could be unplayable but the manager has the option to attempt to sign their players. Its inclusion would increase the authenticity of the management experience.
Rugby Features
1. Independent referees â€" post-match foul play citing.
2. Consequences including international/national ban.
3. Varying bans for match booking depending on severity (i.e. 1 week for minor offences and 13 weeks for major foul play offences).
4. Custom set play configurations â€" the ability to design them.
5. Assigning certain roles to players â€" e.g. long distance place kicker, tactical kicker.
6. Tempting players to come out of/postpone international or national retirement for a tournament or season.
7. Domestic teams having to go long periods of the season without star players due to mid-season international tournaments like the World Cup and Six Nations.
8. International selection processes. For example, Welsh nationals playing domestic rugby outside Wales are ineligible to play for the Welsh national team.
Training
1. Specific coaches, e.g. specialist kicking, scrummaging, defence coaches.
2. The ability to assign extra practice sessions to a player in tackling, for example, to boost his attributes. These would have to be limited to a certain number per month,
3. More control over training regimes and the ability to tailor make them.
Tournament and Leagues
1. British Lions/Barbarians Tours.
2. Summer/Autumn international tests.
3. Club Championships, including European Cups, Anglo-Welsh Cup and Super 14.
4. International tournament, including Pacific cups and Tri/Six Nations.
5. Youth\ reserve leagues.
6. Youth internationals.
General Game Enhancement Ideas
1. The introduction of a game mode where the player does not immediately become the first team coach of his/her selected club. He/she must first play as a specialist/reserve team coach and then earn the opportunity to coach first team rugby at a smaller club.
2. Like the Football Manager Series, in-depth media coverage and criticism.
3. More emphasis on moral/form/experience than attribute for player selection and performance.
4. Statistics that show player’s performance in training compared to other players in same position for selection.
If you have any comments, opinions or ideas, i would be happy to hear them