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<blockquote data-quote="looseygoosey" data-source="post: 353100" data-attributes="member: 44854"><p>I'd solve this problem by having an accurate Form rating on players (all offline of course) and use the ratings of the players, the performance of the players and the results of the team to create an IRB rankings system that changed per game. With this in place you could then accurately judge teams as if Italy were playing well for 3 matches of the 6N they would improve their rating, but a loss of Parisse through injury would dampen the rating as he is their best player, who probably topped their rating every game.</p><p></p><p>This would work well if, when you played an offline friendly, there were other background matches being simulated to keep the records even. That way even Super 15 and Aviva Premiership teams would be rated truly.</p><p></p><p>The form rating should fluctuate the players attributes by -3 to +3 ie If Hosea Gear starts scoring plenty of tries for the 'Canes then his rating through form would be above a perhaps stuttering Rokocoko therefore justifying his inclusion to the NZ squad. </p><p></p><p>I understand that for the form rating to work it would take lots of work, probably costing money but the game would benefit and be leagues above other sports games. Putting in a form rating would also allow real stats to be used, as if Ma'a Nonu broke 5 tackles and then threw a dodgy pass in the first game, and broke 4 tackles in the second and threw 2 dodgy passes in the second his Strength and Ball Carrying ratings would be up by +3 but his passing would be down by -2. The realism would be beyond belief and make the game far more entertaining to play. It would also work well with a morale rating which could affect the players attributes by +/- 3. Together, these plus a decent menu and team screen showing inform players and having a newspaper like article to represent it would be superb.</p></blockquote><p></p>
[QUOTE="looseygoosey, post: 353100, member: 44854"] I'd solve this problem by having an accurate Form rating on players (all offline of course) and use the ratings of the players, the performance of the players and the results of the team to create an IRB rankings system that changed per game. With this in place you could then accurately judge teams as if Italy were playing well for 3 matches of the 6N they would improve their rating, but a loss of Parisse through injury would dampen the rating as he is their best player, who probably topped their rating every game. This would work well if, when you played an offline friendly, there were other background matches being simulated to keep the records even. That way even Super 15 and Aviva Premiership teams would be rated truly. The form rating should fluctuate the players attributes by -3 to +3 ie If Hosea Gear starts scoring plenty of tries for the 'Canes then his rating through form would be above a perhaps stuttering Rokocoko therefore justifying his inclusion to the NZ squad. I understand that for the form rating to work it would take lots of work, probably costing money but the game would benefit and be leagues above other sports games. Putting in a form rating would also allow real stats to be used, as if Ma'a Nonu broke 5 tackles and then threw a dodgy pass in the first game, and broke 4 tackles in the second and threw 2 dodgy passes in the second his Strength and Ball Carrying ratings would be up by +3 but his passing would be down by -2. The realism would be beyond belief and make the game far more entertaining to play. It would also work well with a morale rating which could affect the players attributes by +/- 3. Together, these plus a decent menu and team screen showing inform players and having a newspaper like article to represent it would be superb. [/QUOTE]
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