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<blockquote data-quote="-JJ-" data-source="post: 571"><p>Some ideas I had on Rugby Forum.tk [edited for "special" people] for Rugby 2005[/edit]...</p><p></p><p>I would like to use the right analog for kicking. Up punt/grubber if you let the metre go down. Down up and under. Click in+up for drop kick.</p><p></p><p>Also use d-pad for 'on-the-fly' strategies. </p><p></p><p>Could have real depth this way. </p><p></p><p>Adding to the reasoning of that idea: That would give you 8 buttons to use for ball in hand (other than direction). 8. Fend, dummy, jump, sidestep...</p><p></p><p>Hmm.</p><p></p><p>L1/R1 - pass left/right</p><p>L2/R2 - sidestep left/right</p><p>Triangle - jump</p><p>X - speed burst/resist tackle, like aggression in league, but no use over long distance. And most of the time with the ball in hand you shouldn't need to hold or tap sprint, it should be doing it, unless you have a decent fatigue system.</p><p>O - fend.</p><p>Square - score a try, Square+L1/R1 dummy left/right.</p><p></p><p>D-pad. This would give you 4 strategies. These could be interchangeable in a menu system.</p><p>Some ideas...</p><p>Attack</p><p>Up - bring fullback into line/send him back</p><p>Left - bring winger forward to be in good position recieve kick to wing</p><p>Right - Drop first five back for kick</p><p>Down - Send a winger to cover defence</p><p></p><p>Defence</p><p>Up - bring fullback into line/send him back</p><p>Left - drop 1 winger back</p><p>Right - drop both wingers back</p><p>Down - aggresive eg attempt spot tackles </p><p></p><p>Adding to the X idea. Maybe it should only be good for a sudden 5-10m burst through the gap before it goes back to normal sprinting. If you take advantage of the analog control, if it is at the extreme it should sprint, halfway it should jog, nudged a little forward it should walk - This is Soccer 2002 had it like this. Could be good to pump legs in a weak sort of a tackle, like in Rugby League.</p></blockquote><p></p>
[QUOTE="-JJ-, post: 571"] Some ideas I had on Rugby Forum.tk [edited for "special" people] for Rugby 2005[/edit]... I would like to use the right analog for kicking. Up punt/grubber if you let the metre go down. Down up and under. Click in+up for drop kick. Also use d-pad for 'on-the-fly' strategies. Could have real depth this way. Adding to the reasoning of that idea: That would give you 8 buttons to use for ball in hand (other than direction). 8. Fend, dummy, jump, sidestep... Hmm. L1/R1 - pass left/right L2/R2 - sidestep left/right Triangle - jump X - speed burst/resist tackle, like aggression in league, but no use over long distance. And most of the time with the ball in hand you shouldn't need to hold or tap sprint, it should be doing it, unless you have a decent fatigue system. O - fend. Square - score a try, Square+L1/R1 dummy left/right. D-pad. This would give you 4 strategies. These could be interchangeable in a menu system. Some ideas... Attack Up - bring fullback into line/send him back Left - bring winger forward to be in good position recieve kick to wing Right - Drop first five back for kick Down - Send a winger to cover defence Defence Up - bring fullback into line/send him back Left - drop 1 winger back Right - drop both wingers back Down - aggresive eg attempt spot tackles Adding to the X idea. Maybe it should only be good for a sudden 5-10m burst through the gap before it goes back to normal sprinting. If you take advantage of the analog control, if it is at the extreme it should sprint, halfway it should jog, nudged a little forward it should walk - This is Soccer 2002 had it like this. Could be good to pump legs in a weak sort of a tackle, like in Rugby League. [/QUOTE]
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