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<blockquote data-quote="welshglory" data-source="post: 667041" data-attributes="member: 38673"><p>Fifa is pretty much perfect because there's not a lot more to put in a football game tbh, especially when you've just got a controller to move your player atm.</p><p></p><p>I think that rugby games need a revolution in a lot of the mechanics. </p><p></p><p>Rucks</p><p>Scrums</p><p>Support play</p><p>Passing </p><p>Realistic consideration of fatigue</p><p>Tactical play/strategy:</p><p> ~ there is much more to pro rugby than just trying to run, break tackles, make tackles and score tries. You have to break down your opposition.</p><p>Movement of players:</p><p>~ hb studios they all follow the play like robots</p><p>~ sidhe they're all over the place with no organisation to speak of</p><p>~ forwards should be ready to carry the ball and hit rucks for the most part on attack</p><p>~ backs should be running different lines depending on their stats, team strategy/plays, etc... on attack</p><p></p><p>Of course things like contact/physics, running animations, general ai will improve over time naturally (not that they've seemed to far since 2006...).</p></blockquote><p></p>
[QUOTE="welshglory, post: 667041, member: 38673"] Fifa is pretty much perfect because there's not a lot more to put in a football game tbh, especially when you've just got a controller to move your player atm. I think that rugby games need a revolution in a lot of the mechanics. Rucks Scrums Support play Passing Realistic consideration of fatigue Tactical play/strategy: ~ there is much more to pro rugby than just trying to run, break tackles, make tackles and score tries. You have to break down your opposition. Movement of players: ~ hb studios they all follow the play like robots ~ sidhe they're all over the place with no organisation to speak of ~ forwards should be ready to carry the ball and hit rucks for the most part on attack ~ backs should be running different lines depending on their stats, team strategy/plays, etc... on attack Of course things like contact/physics, running animations, general ai will improve over time naturally (not that they've seemed to far since 2006...). [/QUOTE]
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