Guys,
Great to see the discussion going on about the game and how the work should be prioritized.
Also big props to best_fullback for the insightful Blog Post "It's in the game?" This is the sort of perspective we asked for from the forum over a year ago now, and it's really what we've taken to heart in prioritizing the work we've been doing this year.
Here are a few other pieces of information to add to the discussion.
I'd like to think that our series of games from 2004 to 08 may have had something to do with the rise in popularity and profile of Rugby. Whether this is the case or not, the commercial realities for a sport now well into its professional era means that securing licenses this year is significantly more costly than it was 8 years ago.
It's all well and good to set out a laundry list of licenses that you'd like to see in a Rugby game. I promise you we have the same leagues and game modes on our wish list... I guarantee you that our wish list is longer than yours.
We'll talk more about deep game modes and the challenge in creating a compelling one from the Rugby World at a later date. For now, I'll say again we took your feedback to heart last year when we asked your opinions on the priorities for this game and what we heard was "Gameplay over Game Modes".
Remember, in terms of gameplay and game modes, Rugby08 was the culmination of five years work on Rugby that began in 2002. We had the opportunity to continually build on what we had achieved the year before – and Rugby 2005 was built on the FIFA engine, which had been developed for years before we ever got our hands on it.
As has been suggested elsewhere, comparing the budgets (and sales figures) of FIFA to games like AFL is instructive. What the comments in this thread don't capture is that the FIFA budget in that comparison does not even take into account the investment that has gone into the game and its technology in the previous iterations of that game on that generation. So when you are comparing, say, our game, to FIFA 11, what you may not realize is that you are comparing it to:
Road to the World Cup
+ 2006 FIFA World Cup Germany
+ FIFA 07
+ Champions League
+ FIFA 08
+ Euro 08
+ FIFA 09
+ 2010 FIFA World Cup South Africa
+ FIFA 10
+ FIFA Ultimate Team
+ FIFA 11
Each of those versions of the game had a very significant budget and team behind it – because there is a market for that game that sustains that level of investment year over year – and each one was able to develop features that were kept and built on year over year and saw further refinement to the now spectacular FIFA engine. You want to see a spectacular achievement, play FIFA 07 and FIFA 10 side by side. Now look back at that list and see what went on between those releases – and that's without any insight as to what sort of effort and strategic vision it took for EA to get from FIFA 07 to FIFA 10.
Recommended reading: http://www.next-gen.biz/features/fifa-10-championship-managers
That's not to make excuses for any decisions we make – our game will stand on its feet and the added attention that Rugby World Cup brings to the sport and consequently our game increases the likelihood that it will be the first of a number of ***les on this generation of consoles building on what we have achieved to date.
It is our goal however that you will continue to experience from this first ***le the surprising and exhilarating gameplay moments that were the hallmark of Rugby 06 and Rugby 08 (http://www.youtube.com/watch?v=IDdtMnZrot4) but now in HD and online.
Cheers,
Alastair
Great to see the discussion going on about the game and how the work should be prioritized.
Also big props to best_fullback for the insightful Blog Post "It's in the game?" This is the sort of perspective we asked for from the forum over a year ago now, and it's really what we've taken to heart in prioritizing the work we've been doing this year.
Here are a few other pieces of information to add to the discussion.
I'd like to think that our series of games from 2004 to 08 may have had something to do with the rise in popularity and profile of Rugby. Whether this is the case or not, the commercial realities for a sport now well into its professional era means that securing licenses this year is significantly more costly than it was 8 years ago.
It's all well and good to set out a laundry list of licenses that you'd like to see in a Rugby game. I promise you we have the same leagues and game modes on our wish list... I guarantee you that our wish list is longer than yours.
We'll talk more about deep game modes and the challenge in creating a compelling one from the Rugby World at a later date. For now, I'll say again we took your feedback to heart last year when we asked your opinions on the priorities for this game and what we heard was "Gameplay over Game Modes".
Remember, in terms of gameplay and game modes, Rugby08 was the culmination of five years work on Rugby that began in 2002. We had the opportunity to continually build on what we had achieved the year before – and Rugby 2005 was built on the FIFA engine, which had been developed for years before we ever got our hands on it.
As has been suggested elsewhere, comparing the budgets (and sales figures) of FIFA to games like AFL is instructive. What the comments in this thread don't capture is that the FIFA budget in that comparison does not even take into account the investment that has gone into the game and its technology in the previous iterations of that game on that generation. So when you are comparing, say, our game, to FIFA 11, what you may not realize is that you are comparing it to:
Road to the World Cup
+ 2006 FIFA World Cup Germany
+ FIFA 07
+ Champions League
+ FIFA 08
+ Euro 08
+ FIFA 09
+ 2010 FIFA World Cup South Africa
+ FIFA 10
+ FIFA Ultimate Team
+ FIFA 11
Each of those versions of the game had a very significant budget and team behind it – because there is a market for that game that sustains that level of investment year over year – and each one was able to develop features that were kept and built on year over year and saw further refinement to the now spectacular FIFA engine. You want to see a spectacular achievement, play FIFA 07 and FIFA 10 side by side. Now look back at that list and see what went on between those releases – and that's without any insight as to what sort of effort and strategic vision it took for EA to get from FIFA 07 to FIFA 10.
Recommended reading: http://www.next-gen.biz/features/fifa-10-championship-managers
That's not to make excuses for any decisions we make – our game will stand on its feet and the added attention that Rugby World Cup brings to the sport and consequently our game increases the likelihood that it will be the first of a number of ***les on this generation of consoles building on what we have achieved to date.
It is our goal however that you will continue to experience from this first ***le the surprising and exhilarating gameplay moments that were the hallmark of Rugby 06 and Rugby 08 (http://www.youtube.com/watch?v=IDdtMnZrot4) but now in HD and online.
Cheers,
Alastair
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