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EA Rugby 08
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<blockquote data-quote="munross" data-source="post: 273698"><p>Well I've finally managed to add in some new players into my roster using hex-editing.I managed to add in some new players after the 90 "created ingame players" in the roster, firstly I added in only one new player using a hex-editor, saved it and loaded the roster with both the latest and an old version of Woosaah's Rugasmic 08 Editor, it loaded the roster without any errors or bugs and the "new" player appeared last in the editor just like it should and had the "1994" "player number" where "1993" is the player number for the last "created ingame" player.</p><p>So I changed a few things of the "new" player, put him into a team like Clermont, saved it and exited the roster editor.</p><p></p><p>Starting the game a got a "unable to load the roster" error but when I went to the "squad management" menu it had my current roster loaded and when I checked the Clermont team the "new" player that I added in with the hex-editor was in the Clermont team.So I made a positional change in a team and saved the roster again ingame, when I started the game again I didn't get that "unable to load the roster" error again and the "new" player was still in the Clermont team, so everything is fine up and till then.</p><p></p><p>Okay so using the same hex-editing method I added in some more "new" players into my roster up and till I got to the "player number" 1999, when I added in a "new" player after the one of "player number" 1999, his "player number" should be "2000", but when I loaded the roster in the roster editor that "new" player with "player number" 2000 didn't appear in the list... the last only went to "player number" 1999.</p><p></p><p>I then loaded the roster in kingwilko's "player/face editor"(the editor where you change the "byte93") and in that editor it showed the "new" player with "player number" 2000 and also other "new" players that I added in with "player numbers" like 2001, 2002 ect...</p><p></p><p><strong>Here is an image of the "new" players in Woosaah's Rugasmic 08 Editor that only goes up to 1999:</strong><img src="http://img99.imageshack.us/img99/8697/efwf.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>And here is an image of the "new" players in kingwilko's "player/face editor" that goes beyond the 2000:</strong></p><p><strong></strong><img src="http://img90.imageshack.us/img90/4624/rfee.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>So I was wondering if one or both of you guys that have made these editors know of a way to let these "new" players with "player numbers" 2000 onwards can be displayed in Woosaah's Rugasmic 08 Editor or won't that be possible...?</p><p></p><p>It was so great when discovering that I could add in more "new" players into my roster using the hex-editor and Woosaah's Rugasmic 08 Editor and that it worked ingame but if we can't go pass the 2000 that means there will only be 6 extra "new" players in the roster and that would pretty much suck! <_< </p><p></p><p>So please guys any help and input will be greatly appreciated :bravo: </p><p></p><p>Cheers</p><p>Ross</p></blockquote><p></p>
[QUOTE="munross, post: 273698"] Well I've finally managed to add in some new players into my roster using hex-editing.I managed to add in some new players after the 90 "created ingame players" in the roster, firstly I added in only one new player using a hex-editor, saved it and loaded the roster with both the latest and an old version of Woosaah's Rugasmic 08 Editor, it loaded the roster without any errors or bugs and the "new" player appeared last in the editor just like it should and had the "1994" "player number" where "1993" is the player number for the last "created ingame" player. So I changed a few things of the "new" player, put him into a team like Clermont, saved it and exited the roster editor. Starting the game a got a "unable to load the roster" error but when I went to the "squad management" menu it had my current roster loaded and when I checked the Clermont team the "new" player that I added in with the hex-editor was in the Clermont team.So I made a positional change in a team and saved the roster again ingame, when I started the game again I didn't get that "unable to load the roster" error again and the "new" player was still in the Clermont team, so everything is fine up and till then. Okay so using the same hex-editing method I added in some more "new" players into my roster up and till I got to the "player number" 1999, when I added in a "new" player after the one of "player number" 1999, his "player number" should be "2000", but when I loaded the roster in the roster editor that "new" player with "player number" 2000 didn't appear in the list... the last only went to "player number" 1999. I then loaded the roster in kingwilko's "player/face editor"(the editor where you change the "byte93") and in that editor it showed the "new" player with "player number" 2000 and also other "new" players that I added in with "player numbers" like 2001, 2002 ect... [b]Here is an image of the "new" players in Woosaah's Rugasmic 08 Editor that only goes up to 1999:[/b][img]http://img99.imageshack.us/img99/8697/efwf.jpg[/img] [b]And here is an image of the "new" players in kingwilko's "player/face editor" that goes beyond the 2000: [/b][img]http://img90.imageshack.us/img90/4624/rfee.jpg[/img] So I was wondering if one or both of you guys that have made these editors know of a way to let these "new" players with "player numbers" 2000 onwards can be displayed in Woosaah's Rugasmic 08 Editor or won't that be possible...? It was so great when discovering that I could add in more "new" players into my roster using the hex-editor and Woosaah's Rugasmic 08 Editor and that it worked ingame but if we can't go pass the 2000 that means there will only be 6 extra "new" players in the roster and that would pretty much suck! <_< So please guys any help and input will be greatly appreciated :bravo: Cheers Ross [/QUOTE]
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