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Rugby World Cup 2011 Game
HB Studios Q&A vol. 2
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<blockquote data-quote="Dave Warner" data-source="post: 332499" data-attributes="member: 43206"><p>Thanks Guys.. Great Interview. Good to know the priorities are right. Even though its a year away I'm already excited.</p><p></p><p>The ruck is without a doubt one the thing that needed the most work. Could I suggest that if a defender is there first they could use the right stick to try and pilfer the ball. This would work by having to push the stick in the right direction to be able to quickly get it(feedback given to the player via vibration). Obviously the longer you have (like at an isolated ruck) the more time to find the right direction to get the pilfer. Like wise the higher the individuals stat the easier and more lenient it is to find the right direction. Using a face buttons both attack and defense can commit numbers to a ruck. The more the defense commit the faster and more secure the ball will be (the first one or is necessary to reduce the chance to pilfer). Likewise the more the defense adds to the ruck the slower and less secure the ball for the attackers would be. If the defense committed enough to the ruck then a counter ruck would occur...</p><p></p><p>The only other areas that i think needs lots of work is line-outs and distributing to short runners. I love that there are only three possible jumpers at the line-out but more options in terms of what each does. I think it would be great to use shoulder buttons to allow the line-out to move players around so the jumpers are at different spots then simply press the corresponding face button to throw to them for ball of the top, hold for a maul, or double tap to hit a looping forward. That would be fantastic. I think you can drop the whole timing the jump with throw thing it just made it inaccessible and was pretty lame.</p><p></p><p>Distributing to short runners is a really hard one! It needs to allow for passing to multiple runners so that the Human defender can't just pick off ball runner and smash them!. I guess its possible for pressing one button for the half back to pick up and go left then pressing again to choose the runner but that is still clunky. So I don't know but I hope its is up there on your priority list</p><p></p><p>Thanks again guys looking forward to it.</p></blockquote><p></p>
[QUOTE="Dave Warner, post: 332499, member: 43206"] Thanks Guys.. Great Interview. Good to know the priorities are right. Even though its a year away I'm already excited. The ruck is without a doubt one the thing that needed the most work. Could I suggest that if a defender is there first they could use the right stick to try and pilfer the ball. This would work by having to push the stick in the right direction to be able to quickly get it(feedback given to the player via vibration). Obviously the longer you have (like at an isolated ruck) the more time to find the right direction to get the pilfer. Like wise the higher the individuals stat the easier and more lenient it is to find the right direction. Using a face buttons both attack and defense can commit numbers to a ruck. The more the defense commit the faster and more secure the ball will be (the first one or is necessary to reduce the chance to pilfer). Likewise the more the defense adds to the ruck the slower and less secure the ball for the attackers would be. If the defense committed enough to the ruck then a counter ruck would occur... The only other areas that i think needs lots of work is line-outs and distributing to short runners. I love that there are only three possible jumpers at the line-out but more options in terms of what each does. I think it would be great to use shoulder buttons to allow the line-out to move players around so the jumpers are at different spots then simply press the corresponding face button to throw to them for ball of the top, hold for a maul, or double tap to hit a looping forward. That would be fantastic. I think you can drop the whole timing the jump with throw thing it just made it inaccessible and was pretty lame. Distributing to short runners is a really hard one! It needs to allow for passing to multiple runners so that the Human defender can't just pick off ball runner and smash them!. I guess its possible for pressing one button for the half back to pick up and go left then pressing again to choose the runner but that is still clunky. So I don't know but I hope its is up there on your priority list Thanks again guys looking forward to it. [/QUOTE]
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