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Giving In To The Fact Im Gutted !
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<blockquote data-quote="sanzar" data-source="post: 42367"><p>I actually don't find that so much personally... I select 1 player at a time (so I'm not randomly just pushing change player) and am almost always able to line up attackers with success.</p><p></p><p><div class='quotetop'>QUOTE </div></p><p>Thats probably true, but i think that's because in RL1 players abilities were heavily exagerated. In RL2 the differences are less pronounced, but they are certainly still enought to turn matches... I can't tell you how many game I would have lost if not for the abilities of Amos Roberts!</p><p></p><p><div class='quotetop'>QUOTE </div></p><p>The difference is that there is more influence from momentum in RL2 and as a result it feels more rigid. But I personally find it more satisfying to play than RL1 where players can turn on a dime, but in doing so will circumnavigate a quater of the feild in a massive semi-trailor like u turn...</p></blockquote><p></p>
[QUOTE="sanzar, post: 42367"] I actually don't find that so much personally... I select 1 player at a time (so I'm not randomly just pushing change player) and am almost always able to line up attackers with success. <div class='quotetop'>QUOTE </div> Thats probably true, but i think that's because in RL1 players abilities were heavily exagerated. In RL2 the differences are less pronounced, but they are certainly still enought to turn matches... I can't tell you how many game I would have lost if not for the abilities of Amos Roberts! <div class='quotetop'>QUOTE </div> The difference is that there is more influence from momentum in RL2 and as a result it feels more rigid. But I personally find it more satisfying to play than RL1 where players can turn on a dime, but in doing so will circumnavigate a quater of the feild in a massive semi-trailor like u turn... [/QUOTE]
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Giving In To The Fact Im Gutted !
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