Difficult to assess how well R2005 measures up to many of these points until you get a chance to play for yourself but...
...what I have seen so far encourages me that forwards will have a place in the game. If players can break tackles (as we have seen in the vids), it shouldn't be difficult to programme bigger players (i.e. forwards to shrug off tackles more often). Although they would get swamped and brought down before getting too far upfield, this should be sufficient to make a break and offload to a faster supporting player (my mouth is watering at the prospect of running the big guys straight into the defensive line and admiring the resultant carnage).
...I liked the look of the maul. OK, so it looks pretty simplistic in many respects but I'm willing to accept an improvement that
allows you to maul (as opposed to the travesties in R2004 and WCR). Locks vid shows a maul mauling! This makes me happy.
...Rucks, well I feel the jury is still out. OK so you can add players. Does it feel like you have extra control or is the result a simply preprogrammed probability regardless of where you are on the pitch in relation to the rest of your players. Frequently in both R2004 and WCR I simply couldn't believe that the players already at the ruck could not secure ball whilst the opposition leisurely and lazily added players one at a time and were duly awarded an undeserved and unlikely turnover. For all their unattractive 1 dimensional up/down dynamic, I actually found the R2001 rucks worked better than both R2004 and WCR. Will this be an improvement? I hope so - desperately. For me, the ruck is at the heart of rugby union and the absence of the ruck in league is league's biggest shortfall.
I would appreciate any comments, particulary from Locksley as he has played, although I accept that as a League buff, getting too stuck into forward play might stick in your throat a bit... ah well... I can but dream.