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Well I've been thinking about this for a while and it is what makes or breaks the fun of a rugby game.
Rugby 06 boasted greatly improved rucks.... yeah great they were still more boring than watching a game of chess in slow motion.
Rugby 08 rucks were worse because you accidentally pressed Alt (the cheat button) and you got a penalty against you.
The rucks in both these games were boring, required no real imput from the player, and served more to make the game slower.
How to improve them:
1. Although Rugby Challenge 2006 did this, the button mashing option of forcing a turnover/keeping the ball on your side isn't perfect but it makes things more interesting.
2. Make sure player ratings, weight and position and when they get to a ruck come into play, You don't want David Pocock getting there first after the attacking team has been tackled and for Shane Williams to just come in and push him over and keep the ball for his team, In truth David Pocock would quicky eat Shane Williams and the ball carrier then win the ball, we need realism in all of this, you can't have light players like Saia Faingaa blowing over the ruck and knocking Nemiah Tialata for 6.
3. Make the player(as in computer operator) work for the ball, again back to the button mashing option but it at least makes the rucks interactive.
4. Graphics, the ruck animations for Rugby 06 and 08 were horrible, it doesn't take me 8 seconds to lie down over the ball (A massive penalty but rules are for pansy's) we want some mongrel in there, we want people rolling out of the rucks, we want people getting knocked over, and we want some sort of struggle..... a counter ruck in Rugby 08 looked like a scrum that didn't have any animation....
Feel free to add your thoughts to this.
Rugby 06 boasted greatly improved rucks.... yeah great they were still more boring than watching a game of chess in slow motion.
Rugby 08 rucks were worse because you accidentally pressed Alt (the cheat button) and you got a penalty against you.
The rucks in both these games were boring, required no real imput from the player, and served more to make the game slower.
How to improve them:
1. Although Rugby Challenge 2006 did this, the button mashing option of forcing a turnover/keeping the ball on your side isn't perfect but it makes things more interesting.
2. Make sure player ratings, weight and position and when they get to a ruck come into play, You don't want David Pocock getting there first after the attacking team has been tackled and for Shane Williams to just come in and push him over and keep the ball for his team, In truth David Pocock would quicky eat Shane Williams and the ball carrier then win the ball, we need realism in all of this, you can't have light players like Saia Faingaa blowing over the ruck and knocking Nemiah Tialata for 6.
3. Make the player(as in computer operator) work for the ball, again back to the button mashing option but it at least makes the rucks interactive.
4. Graphics, the ruck animations for Rugby 06 and 08 were horrible, it doesn't take me 8 seconds to lie down over the ball (A massive penalty but rules are for pansy's) we want some mongrel in there, we want people rolling out of the rucks, we want people getting knocked over, and we want some sort of struggle..... a counter ruck in Rugby 08 looked like a scrum that didn't have any animation....
Feel free to add your thoughts to this.