... then I recommend, as a PR/marketing initiative, hosting an open online tournament with some prize money for the winner. Give everyone a week or so after its initial release to hurry up and buy their copy and start getting good. This way you're rewarding the early adopters of the game (... i.e. your biggest supporters ).
It's probably the responsibility of the publisher to handle the PR/marketing of the game, so just pass the idea along if you think it's worth it.
It's probably the responsibility of the publisher to handle the PR/marketing of the game, so just pass the idea along if you think it's worth it.