I also really don't think that it'd work. Be A Pro Cricket would suffer the same fate whilst your fielding. Please remember that rugby and football are not the same game. Cricket has more in common with rugby in this way. You'd bore yourself silly.
I have to hand it to the cricket fans going from Ashes 2009 to International Cricket 2010 soon. They bought up large on the last ***le, then came up with common sense suggestions all day long to help the development team with the patch for 2009 into the bargain. Then they got shafted as the patch was then used as the basis for the upcoming International Cricket 2010.
Still they are offering up logical ideas all day long on their forums and believe it or not the people who bring up "Be A Pro Cricket" in the suggestions at Planet Cricket are not in the majority.
End of the day though it's up to you to decide is this just a "ooooooh Fifa's got it, so it translates to any sport" suggestion or an honest to goodness workable idea? I certainly have heard a lot of "I'd like to play Be A Pro Rugby", but I haven't heard a great deal (maybe a brief post or two) on how this would really play out and be exciting fun.
I think Be a pro in rugby has potential actually. Definitely not in this game or even the next, but eventually. I dont see anything wrong with the concept, if done well it could add 100s of hours worth of playing time to the game.
I'm a flanker myself, so i've always hankered after the Be a pro system to emulate my role on the field. Im sure there are many other players (predominantly forwards) that would like the idea of isolating their position to simulate what they would do and how the would play if they were in the All Blacks.
As for why anyone would want to be a prop in the video game due to their role, the same question could be asked for the real deal, some people just like that kind of thing.
-One important button needed for be a pro to work would be the "Call for pass" button. This would take pressure off the AI and would satisfy a persons need to receive a pass at the right time. It could just be the pass buttons if you dont have possession. This way you could be a center and run what ever type of line you want off the 2nd 5, hold R1 button and release it to call for a short ball off his right shoulder, hold down L1 and release if you want him to pop it left so you can cut him. Hold R1 down and then hit L1 if you see a flanker lining you up and you want to run a dummy-cut. *The lenth of the pass would depend on how far away you are from the player
This would still only be a call for a pass however and the AI player can decide not to give it to you, maybe depending on your experience or ratings people would listen to you more. If you are a skinny fullback on debut, Dan Carter might choose not to throw a skip pass to you when you call for it. If you are Brian O'Driscoll and you tell Sexton to toss the pass blind, Johnny would probably just do what the nice man says. Just like rugby though, if you are in the right spot, you wont need to ask for the ball for a good player to throw it to you.
I see there being definite incentives to play all of the positions, with tweaks to the controls and gameplay (such as the previous example) depending on the position;
Fullback- This would be one of the most fun positions to play on attack in my opinion. You would be able to roam the field spotting gaps in the defensive line and decide when to slice into the line and on what angle, i would also enjoy trying to position myself in the right place on the field. Defensively it would be less about making big hits and more about trying to position yourself so that you are able to handle any threat to your line.
Wing- There was that guy saying that standing out on the wing would be boring, but whos telling you you have to stand there, its be a pro mate you do what you want. Ever seen Doug Howlett play? if play isnt coming to him, he goes to it. You would get alot of opportunities on the wing to try and beat a man with evasive moves one-on-one, if play isnt coming your way you could run some lines off the inside backs.
Midfield- Deciding when to pass, deciding what angles to run at, getting your fair share of opportunities to throw some sidesteps and fends in. Defensively you would get to line up some big hits in the midfield, this would be a popular choice
1st 5- Running the entire show. You are the only one who can call the formations, the ball stays in the ruck untill you call for a pass from the halfback. deciding between running/passing and kicking with every play. This would be another popular choice
Halfback- In be a pro you would get a chance to legitimately and realistically snipe with the halfback, you would need to include a "pick and go button" especially for the halfback so he can decide when its a good opportunity to pass and when you need some momentum, halfback would decide between throwing the ball to the backs or a forward runner from the ruck aswell
Loose Forwards- This would be another very popular decision. On attack, you have a roving commission, you go where you decide to go, you can run lines off the backs to try and plow through the line, you could follow up in support to to try and gather offloads and link with other players. Defence is where the real fun is, you dont have any man to match up with as in the backs, you go where you want. Basically, you just line up big hits all day. Who wouldnt find that fun?
This is the opportunity to put some detail in the breakdown aswell, as a flanker you would be able to sprint into a ruck and blow out the opposition, you could also set buttons to specific ballwinning moves during rucktime
Locks- They would be able to roam the field lining up hits and aggressively blowing out aswell. You could get detailed at lineout time, i envisage your lineout lining up with your controlled player standing next to the half back, you then call two aspects of the lineout; 1) where the throw is going in the line, and 2) the timer of the throw (between 2-15 seconds)
-Once you press x, the throw timer would start counting down, so for example if you called 10 seconds to 6, then a clock would show on the screen (or not on harder difficulties, you would just count in your head) after 10 seconds the hooker would throw to 6.
-During the time between pressing x and the ball being thrown, you as a lock can enter the lineout anywhere and try and misdirect the opposing jumpers. You could run into the 2 spot, press L1 to fake a jump, then run out and to the 4 spot and fake etc, you could hold R2 to retain your lifters and move, so that if you are at the end of the lineout your could hold R2 and shuffle you and your lifters all the way to the 15metre line.
-Press X button to jump up once the ball is going to be thrown to 6 and use the right stick to aim your hands at the ball and secure possession. Alternatively you could press Triangle, Square or Circle to lift the corresponding other options in the lineout
Front Row- You could just trudge around being a big muscly guy laying out runners and carrying the ball up trying to bunt players off. It would be fun to charge into rucks and try and cripple the opposition scavengers. Maybe to make this position a little bit more interesting you could add a ruck button and a cheeky uppercut button. Its true to real life and if i could play as a guy that could roam the field throwing shady punches at the bottom of rucks i bloody well would.