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Adjusting Player Ratings to Tweak Gameplay Experience
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<blockquote data-quote="Angry Panda" data-source="post: 441059" data-attributes="member: 53844"><p>Right here's my feedback from adjusting around with player ratings.</p><p></p><p>- AI Kicking Issue - This really made a difference to the gameplay. Was really positive, my personal preference which I belive to be most representitive of real life is that Elite Kickers should get ratings no greater than 75 and Good Kickers should receive a rating no greater than 70 and Average Kickers and below should get a rating of 65 and below. This really made kicking for both the human and AI more realistic.</p><p></p><p>- Midfield Gap issue - This made an improvement although not as significnat as I thought it would. I increased the speed and tackling attributes of Centres by about 15 - 20 points and when on attack it is significantly more difficult to break the midfield. However the flip side to this is that when the CPU is on attack their midfield is amazing because of the stat increases. I found the changes in these attributes needs more fine tuning. I reckon that a 5 - 10 increase may be the best balance that you can get, or you could decrease your midfield's Speed, Agility & Acceleration by 5 - 10 if you want as it has a similar effect.</p><p></p><p>- AI breaking tackles - This improved significantly ... Decreasing Strenght as well as Increasing tackling ratings has made this so much better. Far more realistic. As a side note I found that by Impoving every player's Tackling rating by 5 - 15 made a real difference to the game. It played slower because of the lack of breaks and more like real life.</p><p></p><p>I will have a play around with other ratings and see what impact they have on gameplay and feedback. Any thoughts from you guys would be appreicated to see what other annoyances with the game that could be potentially be fixed by editing stats.</p></blockquote><p></p>
[QUOTE="Angry Panda, post: 441059, member: 53844"] Right here's my feedback from adjusting around with player ratings. - AI Kicking Issue - This really made a difference to the gameplay. Was really positive, my personal preference which I belive to be most representitive of real life is that Elite Kickers should get ratings no greater than 75 and Good Kickers should receive a rating no greater than 70 and Average Kickers and below should get a rating of 65 and below. This really made kicking for both the human and AI more realistic. - Midfield Gap issue - This made an improvement although not as significnat as I thought it would. I increased the speed and tackling attributes of Centres by about 15 - 20 points and when on attack it is significantly more difficult to break the midfield. However the flip side to this is that when the CPU is on attack their midfield is amazing because of the stat increases. I found the changes in these attributes needs more fine tuning. I reckon that a 5 - 10 increase may be the best balance that you can get, or you could decrease your midfield's Speed, Agility & Acceleration by 5 - 10 if you want as it has a similar effect. - AI breaking tackles - This improved significantly ... Decreasing Strenght as well as Increasing tackling ratings has made this so much better. Far more realistic. As a side note I found that by Impoving every player's Tackling rating by 5 - 15 made a real difference to the game. It played slower because of the lack of breaks and more like real life. I will have a play around with other ratings and see what impact they have on gameplay and feedback. Any thoughts from you guys would be appreicated to see what other annoyances with the game that could be potentially be fixed by editing stats. [/QUOTE]
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